Beastlord
Beastlords are the masters of raw nature, who focus this energy into themselves and their warder pets. Beastlords are primarily a melee class, with the ability to wear leather armor and wield blunt weapons, or use their bare hands to attack. Beastlords prepare for battle by calling on their animal warder and increasing the creature's natural abilities with spells. Beastlords share every battle with their warders, fighting along side these fierce companions or falling back to heal and aid. Beastlords also gain spells to slow or damage their opponents. Beastlords can heal and add to an ally's health and mana regeneration as well, making them a well-rounded ally in battle. Beastlords can adventure solo well in many places. They depend upon coordination with their warders and well planned spells to finish every fight, but they can also aid a group through their spells and melee abilities. The beastlord is a great class for players who like the option of solo melee fights, but want to be able to help in a group.
In EverQuest Legends every character combines three classes — Beastlord can be your primary (locked at level 11) or one of two swappable companion classes.
Skills by level (from the game client)
| Level | Skill | Cap |
|---|---|---|
| 1 | 1H Blunt | 250 |
| 1 | 1H Piercing | 250 |
| 1 | 2H Blunt | 250 |
| 1 | Abjuration | 250 |
| 1 | Alteration | 250 |
| 1 | Athletics | 250 |
| 1 | Channeling | 200 |
| 1 | Conjuration | 250 |
| 1 | Defense | 220 |
| 1 | Divination | 250 |
| 1 | Dual Wield | 210 |
| 1 | Evocation | 250 |
| 1 | Hand to Hand | 250 |
| 1 | Kick | 225 |
| 1 | Meditate | 250 |
| 1 | Offense | 200 |
| 1 | Strategy | 250 |
| 1 | Throwing | 250 |
| 5 | Dodge | 230 |
| 20 | Block | 155 |
| 30 | Riposte | 105 |
General & tradeskills (15)
| 1 | Alcohol Tolerance | 275 |
| 1 | Begging | 250 |
| 1 | Bind Wound | 275 |
| 1 | Fishing | 200 |
| 1 | Sense Heading | 200 |
| 1 | Swimming | 250 |
| 1 | Alchemy | 300 |
| 1 | Baking | 300 |
| 1 | Blacksmithing | 300 |
| 1 | Brewing | 300 |
| 1 | Fletching | 300 |
| 1 | Jewelry Making | 300 |
| 1 | Pottery | 300 |
| 1 | Tailoring | 300 |
| 16 | Tinkering | 300 |
Alternate Advancement (browse all)
Beastlord-specific
- Mass Group Buff (1)
- Mend Companion (1)
- Ambidexterity (1)
- Body and Mind Rejuvenation (1)
- Physical Enhancement (1)
- Pet Discipline (1)
- Hobble of Spirits (1)
- Frenzy of Spirit (1)
- Paragon of Spirit (1)
- Hastened Mending (3)
- Bestial Frenzy (5)
Archetype
- Healing Adept (6)
- Healing Gift (6)
- Spell Casting Reinforcement (4)
- Unbound Destruction (3)
- Natural Healing (3)
- Combat Fury (6)
- Fear Resistance (3)
- Finishing Blow (6)
- Quick Buff (3)
- Double Riposte (6)
- Companion's Suspension (2)
- Mental Clarity (3)
Stances
- Balanced stance
All incoming damage is reduced by 10% and your chance to hit is increased by 10%. Endurance regen excluding out of combat bonus regen is doubled. There is no endurance cost to upkeep this stance.
💬 You probably won't use this until you get a weapon with high base damage and then you'll see the offense and striking stances drain stamina fast. This is a good stance to sit in when you need to regain stamina during a long fight.
- Offensive stance
Outgoing melee damage is increased by 100% and your chance to hit is increased by 25%. Every point of bonus damage dealt consumes an equal amount of endurance, with a reduction based on your Strategy skill.
When below 25% endurance, the chance to hit bonus is reduced based on the remaining percent of endurance.
Bonus damage from critical hits and similar effects do not cost endurance.💬 The best stance for most cases when you're in melee. The 25% bonus to hit really helps you fight higher level mobs and double damage keeps you moving through all levels.
- Evasive stance
You have a 95% chance to evade all incoming attacks. Every point of damage evaded consumes 2 endurance, with a reduction based on your Strategy skill. Evasion will fail if you have insufficient endurance, or while playing dead.
💬 This is your 'oh shit!' button when fights get too heavy for offensive stance. Just watch that stamina though. Once it runs out, so does your fun.
- Recovery invocation
You regenerate mana twice as fast and spells have a 5% reduced mana cost.
Out of combat regen bonus is not affected.
While out of combat, the regeneration modifier of this invocation is active even if this invocation is not.💬 You don't need to switch to this invocation to get the regen when you're not in combat! It's just free passive regen!
- Inversion invocation
Shifts two-thirds of spell cast time into the global recovery time and 20% of the mana cost into half as much in endurance cost.
💬 The go-to for spellblade setup. You'll have less downtime if you kill enemies faster and spend more time with out of combat regen, so chain nuke them with inversion on!
- Overchannel invocation
Cast spells have a -150 resist adjust plus another -15 for every non-hybrid caster class at a cost of 10% of the mana cost in endurance.
💬 Nice if you're hitting a wisp or a higher level mob that's resisting your nukes and dots.
- Spellblade invocation
Treats the first spell-gem slot as a proc that consumes both mana and endurance on activation.
40% of the spell's mana cost is paid as mana and 20% as endurance.
The spell must have a reuse time less than or equal to its cast time.💬 Put your best nuke into your first spell-gem slot. This is best when you're dual wielding with fast attack speed so you don't lose dps while casting spells. It's good to juggle this with Inversion invocation - when you've hit your procs and you know it'll be another minute before proc chance resets, or if you need to heal mid-fight, switch to inversion. This one's also good to throw on when you're in a long fight and you start running low on mana.
- Divine invocation
Spending mana will heal the group member with the lowest hp percentage by that amount.
For every additional wisdom class, this will repeat with a heal for 33% of the mana spent.💬 This one is best in parties when you're the main healer, but it's also nice to pop on when you just respawned and you need to re-cast your buffs and summon your pets, it'll help you get back into the fight faster by healing you while you gear up.
Spells by level (76) Search Beastlord spells →
Level 1
- Minor Healing 10m · 1.5s
- Wild Spirit 12m · 3s
Level 2
- Sense Animals 5m · 2s
Level 3
- Endure Cold 20m · 2.5s
Level 4
- Cure Disease 20m · 2s
- Tame Spirit 25m · 3s
Level 5
- Flash of Light 12m · 1.5s
Level 7
- Inner Fire 10m · 3s
Level 8
- Spirit of Sharik 50m · 2s
Level 9
- Endure Fire 20m · 2.5s
- Sharik's Replenishing 26m · 2s
Level 10
- Scale Skin 25m · 2.5s
Level 11
- Fleeting Fury 10m · 0.5s
Level 12
- Blast of Frost 40m · 0.5s
Level 13
- Cure Poison 20m · 2s
- Spirit of Lightning 50m · 3s
Level 14
- Light Healing 28m · 2s
- Sicken 11m · 2.5s
- Strengthen 10m · 2s
Level 15
- Keshuval's Rejuvenation 61m · 2.5s
- Spirit of Khaliz 75m · 3s
Level 16
- Serpent Sight 30m · 5s
Level 17
- Spirit of Bear 40m · 5s
- Summon Drink 10m · 4s
Level 18
- Endure Poison 20m · 2.5s
- Spirit of the Blizzard 60m · 3s
Level 19
- Tainted Breath 58m · 2.5s
- Tiny Companion 50m · 4s
Level 20
- Drowsy 20m · 2.5s
Level 21
- Spirit of Keshuval 100m · 4s
Level 22
- Endure Disease 20m · 2.5s
Level 23
- Frost Dagger 68m · 0.5s
- Shrink 50m · 4s
Level 24
- Healing 65m · 2.5s
- Spirit of Wolf 40m · 4.5s
Level 25
- Enduring Breath 35m · 4s
Level 26
- Spirit Strike 44m · 2.5s
- Turtle Skin 50m · 5s
Level 27
- Herikol's Soothing 108m · 3s
Level 28
- Spirit of Inferno 70m · 3s
- Spirit Strength 40m · 5s
Level 29
- Spirit Sight 20m · 2s
- Summon Food 10m · 4s
Level 30
- Spirit of Herikol 150m · 5s
Level 31
- Summon Companion 50m · 5s
Level 32
- Levitate 30m · 3s
Level 33
- Ice Spear 97m · 0.5s
Level 34
- Endure Magic 40m · 2.5s
- Greater Healing 115m · 3s
Level 35
- Cancel Magic 30m · 3.5s
- Envenomed Breath 173m · 3s
- Languid Pace 50m · 2.3s
Level 36
- Yekan's Recovery 159m · 3.5s
Level 37
- Spirit of Ox 60m · 5s
- Yekan's Quickening 200m · 6.5s
Level 38
- Spirit of Monkey 40m · 5s
- Spirit of the Scorpion 80m · 3s
Level 39
- Spirit of the Shrew 80m · 4.5s
- Spirit of Yekan 200m · 6s
Level 40
- Malaria 173m · Instant
Level 41
- Raging Strength 60m · 3.5s
- Spiritual Light 200m · 5s
Level 42
- Spiritual Brawn 75m · 10s
Level 43
- Invisibility 30m · 5s
Level 44
- Listless Power 90m · 2.8s
- Pack Shrew 320m · 6s
Level 45
- Counteract Disease 50m · 4s
Level 46
- Spirit of Kashek 250m · 7s
- Spirit of Vermin 90m · 3s
Level 47
- Frenzy 35m · 2s
- Frost Shard 119m · 0.5s
Level 48
- Protect 75m · 6s
- Spirit Salve 181m · 3.5s
Level 49
- Vigor of Zehkes 206m · 3.8s
- Ward of Calliav 200m · 4s
Level 50
- Sha's Lethargy 45m · 3.5s