Druid
Druids are disciples of the wilds, following the teachings of the Norrathian gods of nature. Druids are primarily a magic-using class, with the ability to wear leather armor and wield blunt weapons and scimitars. Druidic magic takes many forms, allowing the druid to fill a wide variety of roles when in a group or adventuring alone. Druids possess excellent healing abilities, powerful mana and health regenerative spells, and valuable enhancements that improve the health and armor of their group. Offensively, druids are both powerful and versatile. They have access to fire and cold-based damage spells, a selection of disease and swarm spells that damage their enemies over time, and devastating banishment spells focused upon unnaturally summoned creatures. Druids also gain some of the best travel spells, including the ability to speed up their group's movement and teleport their group to distant regions. Druids are a well-rounded class, prospering in both solo and grouped situations. An experienced druid is able to adventure alone, but is equally at home in a group. The druid is an excellent class for players who enjoy a variety of play styles and options.
In EverQuest Legends every character combines three classes — Druid can be your primary (locked at level 11) or one of two swappable companion classes.
Skills by level (from the game client)
| Level | Skill | Cap |
|---|---|---|
| 1 | 1H Blunt | 220 |
| 1 | 1H Slashing | 220 |
| 1 | 2H Blunt | 220 |
| 1 | Abjuration | 250 |
| 1 | Alteration | 250 |
| 1 | Athletics | 250 |
| 1 | Channeling | 200 |
| 1 | Conjuration | 250 |
| 1 | Defense | 210 |
| 1 | Divination | 250 |
| 1 | Evocation | 250 |
| 1 | Hand to Hand | 150 |
| 1 | Meditate | 275 |
| 1 | Offense | 200 |
| 1 | Strategy | 200 |
| 1 | Throwing | 250 |
| 5 | Forage | 200 |
| 15 | Dodge | 180 |
| 20 | Tracking | 125 |
| 30 | Specialize Abjuration | 225 |
| 30 | Specialize Alteration | 225 |
| 30 | Specialize Conjuration | 225 |
| 30 | Specialize Divination | 225 |
| 30 | Specialize Evocation | 225 |
General & tradeskills (15)
| 1 | Alcohol Tolerance | 275 |
| 1 | Begging | 250 |
| 1 | Bind Wound | 275 |
| 1 | Fishing | 200 |
| 1 | Sense Heading | 200 |
| 1 | Swimming | 250 |
| 1 | Alchemy | 300 |
| 1 | Baking | 300 |
| 1 | Blacksmithing | 300 |
| 1 | Brewing | 300 |
| 1 | Fletching | 300 |
| 1 | Jewelry Making | 300 |
| 1 | Pottery | 300 |
| 1 | Tailoring | 300 |
| 16 | Tinkering | 300 |
Alternate Advancement (browse all)
Druid-specific
- Mass Group Buff (1)
- Quick Evacuation (3)
- Exodus (1)
- Quick Damage (3)
- Enhanced Root (1)
- Innate Camouflage (1)
- Hastened Exodus (3)
- Wrath of the Wild (3)
- Spirit of the Wood (3)
- Viscid Roots (1)
- Entrap (1)
- Dire Charm (1)
Archetype
- Healing Adept (6)
- Healing Gift (6)
- Spell Casting Mastery (3)
- Spell Casting Reinforcement (4)
- Unbound Destruction (3)
- Quick Buff (3)
- Radiant Cure (3)
- Fury of Magic (3)
- Mental Clarity (3)
- Innate Enlightenment (5)
Stances
- Channeler stance
All incoming damage is reduced by 40% and your chance to successfully channel is increased. Half of the mitigated damage is charged to both mana and endurance, with a reduction based on your Strategy skill.
💬 This is a great stance even if you're multiclassing with a melee class - just watch your mana because it'll drain fast if you have a lot of pulls.
- Recovery invocation
You regenerate mana twice as fast and spells have a 5% reduced mana cost.
Out of combat regen bonus is not affected.
While out of combat, the regeneration modifier of this invocation is active even if this invocation is not.💬 You don't need to switch to this invocation to get the regen when you're not in combat! It's just free passive regen!
- Inversion invocation
Shifts two-thirds of spell cast time into the global recovery time and 20% of the mana cost into half as much in endurance cost.
💬 The go-to for spellblade setup. You'll have less downtime if you kill enemies faster and spend more time with out of combat regen, so chain nuke them with inversion on!
- Overchannel invocation
Cast spells have a -150 resist adjust plus another -15 for every non-hybrid caster class at a cost of 10% of the mana cost in endurance.
💬 Nice if you're hitting a wisp or a higher level mob that's resisting your nukes and dots.
- Empowering invocation
Adds 20% plus 10% per additional non-hybrid casting class to Damage effects at the cost of 20% more mana.
Adds 10% plus 5% per additional non-hybrid casting class to Healing effects at the cost of 10% more mana.💬 Fine for those big damage brag numbers but inversion lets you cast more frequently (more chances to crit) and lower mana cost.
- Divine invocation
Spending mana will heal the group member with the lowest hp percentage by that amount.
For every additional wisdom class, this will repeat with a heal for 33% of the mana spent.💬 This one is best in parties when you're the main healer, but it's also nice to pop on when you just respawned and you need to re-cast your buffs and summon your pets, it'll help you get back into the fight faster by healing you while you gear up.
Spells by level (248) Search Druid spells →
Level 1
- Burst of Flame 4m · 1.5s
- Dance of the Fireflies 10m · 3s
- Endure Fire 20m · 2.5s
- Flame Lick 12m · 1.5s
- Lull Animal 10m · 1.5s
- Minor Healing 10m · 1.5s
- Panic Animal 10m · 2s
- Sense Animals 5m · 2s
- Skin like Wood 10m · 3s
- Snare 15m · 2s
- Tangling Weeds 15m · 0.5s
Level 2
- Grasping Roots 35m · 2s
- Ward Summoned 6m · 1.5s
Level 3
- Burst of Fire 7m · 1.5s
- Whirling Wind 7m · 1.5s
Level 4
- Budding Heal 20m · 2s
- Camouflage 15m · 5s
- Cure Disease 20m · 2s
- Invoke Lightning 32m · 2.5s
Level 5
- Cure Poison 20m · 2s
- Gate 70m · 5s
- Harmony 25m · 3s
Level 6
- Enduring Breath 35m · 4s
- Firefist 30m · 3.5s
- Treeform 30m · 4s
Level 7
- Shield of Thistles 40m · 2.5s
- Strength of Earth 40m · 5s
- Thistlecoat 25m · 2s
Level 8
- Ignite 21m · 2s
- Invisibility Versus Animals 30m · 3s
- Remove Minor Curse 25m · 3s
Level 9
- Endure Cold 20m · 2.5s
- Light Healing 28m · 2s
- Protection of Wood 25m · 4.5s
- Starshine 50m · 5s
Level 10
- Spirit of Wolf 40m · 4.5s
- Sprouting Heal 70m · 2s
- Stinging Swarm 71m · 3s
- Summon Drink 10m · 4s
Level 11
- Halo of Light 40m · 5s
- Reebo's Lesser Augury 70m · 4s
- Summon Food 10m · 4s
Level 12
- Bind Affinity 100m · 6s
- Cascade of Hail 62m · 2.8s
Level 13
- Befriend Animal 70m · 4s
- Expulse Summoned 41m · 2.5s
- See Invisible 25m · 2s
Level 14
- Levitate 30m · 3s
- Reebo's Lesser Cleansing 70m · 4s
- Reebo's Lesser Exorcism 70m · 4s
- Skin like Rock 60m · 5s
Level 15
- Calm Animal 45m · 2.5s
- Ring of North Karana 150m · 7s
- Ring of Surefall Glade 150m · 7s
- Terrorize Animal 30m · 1.8s
Level 16
- Careless Lightning 37m · 2.5s
- Dizzying Wind 50m · 2s
- Ring of Butcherblock 150m · 7s
Level 17
- Barbcoat 50m · 2s
- Ring of Toxxulia 150m · 7s
- Ring of West Commons 150m · 7s
- Shield of Barbs 60m · 2.5s
- Tiny Companion 50m · 4s
Level 18
- Cancel Magic 30m · 3.5s
- Feral Spirit 50m · 6.5s
- Lesser Succor 150m · 10.5s
- Ring of Grimling 300m · 10.5s
- Superior Camouflage 40m · 5s
Level 19
- Endure Disease 20m · 2.5s
- Endure Poison 20m · 2.5s
- Healing 65m · 2.5s
- Protection of Rock 150m · 6.5s
- Ring of the Nexus 150m · 7s
Level 20
- Circle of Blightfire Moors 300m · 16s
- Flowering Heal 130m · 2s
- Primary Anchor Ring 150m · 7s
- Resist Fire 50m · 4.5s
- Ring of Blightfire Moors 150m · 7s
- Ring of South Ro 150m · 7s
- Ring of Stonebrunt 150m · 7s
- Secondary Anchor Ring 150m · 7s
- Wolf Form 60m · 4s
- Zephyr: Blightfire Moors 225m · 10s
Level 21
- Ensnaring Roots 60m · 2.5s
- Reebo's Augury 145m · 4s
- Ring of Steamfont 150m · 7s
- Spirit of Cheetah 20m · 0.5s
- Tremor 200m · 4s
Level 22
- Pogonip 125m · 3.5s
- Ring of Feerrott 150m · 7s
- Ring of Lavastorm 150m · 7s
- Sunbeam 40m · 3s
Level 23
- Charm Animals 120m · 5s
- Dismiss Summoned 73m · 3s
- Remove Lesser Curse 75m · 5s
- Ring of Twilight 300m · 10.5s
Level 24
- Creeping Crud 167m · 3s
- Reebo's Cleansing 145m · 4s
- Reebo's Exorcism 145m · 4s
- Ring of the Combines 150m · 7s
- Skin like Steel 100m · 6s
Level 25
- Circle of Butcherblock 300m · 16s
- Circle of North Karana 300m · 16s
- Circle of Toxxulia 300m · 16s
- Immolate 72m · 2.5s
- Ring of Knowledge 300m · 10.5s
- Ring of Misty Thicket 150m · 7s
Level 26
- Circle of Surefall Glade 300m · 16s
- Circle of the Nexus 300m · 16s
- Ensnare 35m · 1.8s
- Scale of Wolf 60m · 4.5s
- Succor: East Karana 300m · 9s
Level 27
- Bramblecoat 75m · 2s
- Circle of West Commons 300m · 16s
- Protection of Steel 250m · 7s
- Shield of Brambles 80m · 2.5s
Level 28
- Beguile Plants 170m · 6s
- Circle of Stonebrunt 300m · 16s
- Combust 85m · 2.5s
- Counteract Disease 50m · 4s
- Counteract Poison 50m · 4s
Level 29
- Circle of Grimling 600m · 24s
- Greater Healing 115m · 3s
- Harmony of Nature 100m · 2.5s
- Imbue Emerald 200m · 6s
- Imbue Plains Pebble 200m · 6s
- Mass Imbue Emerald 600m · 10s
- Mass Imbue Plains Pebble 600m · 10s
- Ring of Dawnshroud 300m · 10.5s
Level 30
- Blooming Heal 195m · 2s
- Circle of Lavastorm 300m · 16s
- Fury of Air 85m · 2.5s
- Greater Wolf Form 90m · 5s
- Resist Cold 50m · 4.5s
- Spirit of the Shrew 80m · 4.5s
Level 31
- Circle of Steamfont 300m · 16s
- Earthquake 375m · 4.5s
- Lightning Strike 149m · 4.5s
- Reebo's Greater Augury 240m · 4s
- Ring of Iceclad 150m · 7s
Level 32
- Circle of Feerrott 300m · 16s
- Circle of Iceclad 300m · 16s
- Circle of South Ro 300m · 16s
- Drones of Doom 287m · 3s
- Succor: Butcherblock 300m · 9s
- Zephyr: Nexus 225m · 10s
- Zephyr: Toxxulia 225m · 10s
Level 33
- Beguile Animals 170m · 6s
- Circle of the Combines 300m · 16s
- Circle of Twilight 600m · 24s
- Expel Summoned 108m · 3.5s
- Ring of Great Divide 150m · 7s
- Zephyr: Butcherblock 225m · 10s
- Zephyr: Iceclad 225m · 10s
Level 34
- Endure Magic 40m · 2.5s
- Healing Water 150m · 0.8s
- Reebo's Greater Cleansing 240m · 4s
- Reebo's Greater Exorcism 240m · 4s
- Regeneration 100m · 6s
- Strength of Stone 65m · 5s
- Zephyr: North Karana 225m · 10s
Level 35
- Pack Shrew 320m · 6s
- Pack Spirit 120m · 6.5s
- Primary Anchor Circle 300m · 16s
- Secondary Anchor Circle 300m · 16s
- Share Wolf Form 120m · 6s
- Zephyr: Stonebrunt 225m · 10s
- Zephyr: Surefall Glade 225m · 10s
- Zephyr: West Commons 225m · 10s
Level 36
- Circle of Misty Thicket 300m · 16s
- Enveloping Roots 80m · 1.8s
- Ring of Wakening Lands 150m · 7s
- Skin like Diamond 200m · 6s
- Spirit of Ash 25m · 4s
Level 37
- Avalanche 200m · 5s
- Circle of Dawnshroud 600m · 24s
- Ro's Fiery Sundering 50m · 3.5s
- Shield of Spikes 100m · 3s
- Spikecoat 110m · 2s
- Wind of the South 300m · 9s
Level 38
- Circle of Great Divide 300m · 16s
- Circle of Knowledge 600m · 24s
- Firestrike 138m · 4s
- Remove Curse 75m · 5s
- Succor: South Ro 300m · 9s
- Zephyr: Grimling 225m · 10s
Level 39
- Nature's Renewal 173m · 3.5s
- Pack Regeneration 200m · 6s
- Protection of Diamond 450m · 8s
- Ring of Cobalt Scar 150m · 7s
- Wind of the North 300m · 9s
- Zephyr: Feerrott 225m · 10s
- Zephyr: Steamfont 225m · 10s
Level 40
- Blossoming Heal 250m · 2s
- Circle of Wakening Lands 300m · 16s
- Drifting Death 370m · 3s
- Form of the Great Wolf 135m · 6s
- Primary Anchor Push 150m · 7s
- Secondary Anchor Push 150m · 7s
- Zephyr: Combines 225m · 10s
- Zephyr: Primary Anchor 225m · 10s
- Zephyr: Secondary Anchor 225m · 10s
- Zephyr: South Ro 225m · 10s
Level 41
- Savage Spirit 100m · 6.5s
- Succor: Lavastorm 300m · 9s
- Summon Companion 50m · 5s
- Zephyr: Twilight 225m · 10s
Level 42
- Chloroplast 200m · 6s
- Circle of Cobalt Scar 300m · 16s
- Fixation of Ro 100m · 2.5s
- Zephyr: Great Divide 225m · 10s
Level 43
- Allure of the Wild 220m · 9s
- Banish Summoned 136m · 4s
- Dustdevil 162m · 5s
- Nullify Magic 50m · 4.5s
- Zephyr: Wakening Lands 225m · 10s
Level 44
- Greater Mass Imbue Emerald 2400m · 10s
- Greater Mass Imbue Plains Pebble 2400m · 10s
- Resist Disease 50m · 4.5s
- Resist Poison 50m · 4.5s
- Storm Strength 85m · 5s
- Superior Healing 185m · 3.5s
- Zephyr: Cobalt Scar 225m · 10s
Level 45
- Engulfing Roots 100m · 2.5s
- Pack Chloroplast 400m · 9s
- Share Form of the Great Wolf 350m · 6s
- Zephyr: Misty Thicket 225m · 10s
Level 46
- Lightning Blast 234m · 6.1s
- Skin like Nature 300m · 6s
- Succor: North Karana 300m · 9s
- Zephyr: Knowledge 225m · 10s
Level 47
- Ice 142m · 5s
- Shield of Thorns 120m · 3s
- Thorncoat 175m · 2s
- Zephyr: Lavastorm 225m · 10s
Level 48
- Efflorescing Heal 255m · 2s
- Fire 260m · 6.5s
- Improved Superior Camouflage 75m · 5s
- Starfire 186m · 5s
- Upheaval 625m · 5s
Level 49
- Forest's Renewal 233m · 3.8s
- Legacy of Spike 300m · 3s
- Protection of Nature 700m · 9s
- Resist Magic 85m · 4.5s
- Vengeance of the Wild 180m · 3s
Level 50
- Everlasting Breath 55m · 4s
- Levitation 60m · 3s
- Tangle 60m · 3s