Magician
Magicians are master summoners, able to call elemental pets to do their bidding and to conjure useful items from thin air. Magicians are primarily a magic-using class, with the ability to wear cloth armor and wield blunt weapons and daggers. Elemental pets are at the heart of a magician's offensive strategy, and typically accompany a magician in all his adventures. This pet provides protection for its master, along with powerful attacks and special abilities. Magicians have a large selection of fire and magic-based damage spells, allowing them to mount a damaging magical assault in support of their elemental pet. Magicians have a wide range of summoning spells, allowing them to conjure such diverse items as food, weapons, armor, and magical jewelry. In battle, the magician can encase his entire group in a shield of fire, damaging any opponent that strikes them. Magicians also have spells that lower a monster's resistance to magic, allowing spells to damage them more easily. Magicians are a very focused class, sacrificing some diversity for power in their area of expertise. Magicians are able to adventure solo, but also provide value in a group situation. The magician is a good choice for players who enjoy managing a powerful pet and using a tightly focused spell selection.
In EverQuest Legends every character combines three classes — Magician can be your primary (locked at level 11) or one of two swappable companion classes.
Skills by level (from the game client)
| Level | Skill | Cap |
|---|---|---|
| 1 | 1H Blunt | 195 |
| 1 | 1H Piercing | 195 |
| 1 | 2H Blunt | 195 |
| 1 | Abjuration | 250 |
| 1 | Alteration | 250 |
| 1 | Athletics | 250 |
| 1 | Channeling | 200 |
| 1 | Conjuration | 250 |
| 1 | Defense | 200 |
| 1 | Divination | 250 |
| 1 | Evocation | 250 |
| 1 | Hand to Hand | 150 |
| 1 | Meditate | 275 |
| 1 | Offense | 140 |
| 1 | Strategy | 200 |
| 1 | Throwing | 250 |
| 20 | Dodge | 155 |
| 20 | Specialize Abjuration | 225 |
| 20 | Specialize Alteration | 225 |
| 20 | Specialize Conjuration | 225 |
| 20 | Specialize Divination | 225 |
| 20 | Specialize Evocation | 225 |
General & tradeskills (15)
| 1 | Alcohol Tolerance | 275 |
| 1 | Begging | 250 |
| 1 | Bind Wound | 275 |
| 1 | Fishing | 200 |
| 1 | Sense Heading | 200 |
| 1 | Swimming | 250 |
| 1 | Alchemy | 300 |
| 1 | Baking | 300 |
| 1 | Blacksmithing | 300 |
| 1 | Brewing | 300 |
| 1 | Fletching | 300 |
| 1 | Jewelry Making | 300 |
| 1 | Pottery | 300 |
| 1 | Tailoring | 300 |
| 16 | Tinkering | 300 |
Alternate Advancement (browse all)
Magician-specific
- Mass Group Buff (1)
- Quick Damage (3)
- Mend Companion (1)
- Frenzied Burnout (1)
- Elemental Form (3)
- Elemental Form: Water (3)
- Elemental Form: Earth (3)
- Elemental Form: Air (3)
- Conjurer's Efficiency (1)
- Pet Discipline (1)
- Hastened Mending (3)
- Servant of Ro (3)
- Host of the Elements (3)
- Quick Summoning (3)
- Improved Reclaim Energy (1)
- Turn Summoned (4)
Archetype
Stances
- Channeler stance
All incoming damage is reduced by 40% and your chance to successfully channel is increased. Half of the mitigated damage is charged to both mana and endurance, with a reduction based on your Strategy skill.
💬 This is a great stance even if you're multiclassing with a melee class - just watch your mana because it'll drain fast if you have a lot of pulls.
- Arcane Mastery invocation
Spell cast and recovery times are reduced by 20% plus 10% per additional intelligence class. The mana cost of detrimental spells is reduced by 10% plus 5% per additional intelligence class.
💬 Great if you're multi-classing with other int casters. Inversion is better otherwise, imo.
- Empowering invocation
Adds 20% plus 10% per additional non-hybrid casting class to Damage effects at the cost of 20% more mana.
Adds 10% plus 5% per additional non-hybrid casting class to Healing effects at the cost of 10% more mana.💬 Fine for those big damage brag numbers but inversion lets you cast more frequently (more chances to crit) and lower mana cost.
- Inversion invocation
Shifts two-thirds of spell cast time into the global recovery time and 20% of the mana cost into half as much in endurance cost.
💬 The go-to for spellblade setup. You'll have less downtime if you kill enemies faster and spend more time with out of combat regen, so chain nuke them with inversion on!
- Overchannel invocation
Cast spells have a -150 resist adjust plus another -15 for every non-hybrid caster class at a cost of 10% of the mana cost in endurance.
💬 Nice if you're hitting a wisp or a higher level mob that's resisting your nukes and dots.
- Recovery invocation
You regenerate mana twice as fast and spells have a 5% reduced mana cost.
Out of combat regen bonus is not affected.
While out of combat, the regeneration modifier of this invocation is active even if this invocation is not.💬 You don't need to switch to this invocation to get the regen when you're not in combat! It's just free passive regen!
Spells by level (180) Search Magician spells →
Level 1
- Burst of Flame 4m · 1.5s
- Fire Flux 23m · 1.8s
- Flare 3m · 2.5s
- Minor Shielding 10m · 2.5s
- Reclaim Energy 5m · 2.5s
- Summon Dagger 10m · 5s
- Summon Drink 10m · 4s
- Summon Food 10m · 4s
- True North 5m · 2s
Level 2
- Elementalkin: Water 40m · 6s
- Summon Bandages 15m · 5s
- Summon Brass Choker 40m · 6s
Level 3
- Elementalkin: Fire 40m · 6s
- Sense Summoned 5m · 2s
- Summon Wisp 30m · 5s
Level 4
- Burn 7m · 1.5s
- Elementalkin: Air 40m · 6s
- Gate 70m · 5s
Level 5
- Elementalkin: Earth 40m · 6s
- Flame Bolt 25m · 2s
- Lesser Shielding 25m · 4s
Level 6
- Dimensional Pocket 40m · 6s
- Elementaling: Water 80m · 7s
- Eye of Zomm 30m · 6s
Level 7
- Elementaling: Fire 80m · 7s
- Renew Elements 15m · 2s
- Shield of Fire 40m · 2s
- Shock of Blades 18m · 2s
Level 8
- Elementaling: Air 80m · 7s
- Invisibility 30m · 5s
- Staff of Tracing 20m · 6s
- Summon Linen Mantle 40m · 6s
Level 9
- Elementaling: Earth 80m · 7s
- Summon Fang 40m · 6s
- Ward Summoned 6m · 1.5s
Level 10
- Cancel Magic 30m · 3.5s
- Elemental: Water 120m · 8s
- Rain of Blades 62m · 2.8s
- Summon Tarnished Bauble 40m · 6s
Level 11
- Burnout 35m · 6.5s
- Elemental: Fire 120m · 8s
- Summon Elemental Defender 40m · 6s
Level 12
- Bind Affinity 100m · 6s
- Column of Fire 65m · 3.3s
- Elemental: Air 120m · 8s
Level 13
- Elemental: Earth 120m · 8s
- Phantom Leather 60m · 4s
- Wuggan's Lesser Appraisal 70m · 4s
Level 14
- Minor Summoning: Water 160m · 9s
- Staff of Warding 40m · 6s
- Wuggan's Lesser Discombobulation 70m · 4s
- Wuggan's Lesser Extrication 70m · 4s
Level 15
- Minor Summoning: Fire 160m · 9s
- Shock of Flame 48m · 2.5s
- Summon Heatstone 40m · 7s
- Summon Throwing Dagger 20m · 4s
Level 16
- Focus Crude Spellcaster's Empowering Essence 100m · 6s
- Focus Primitive Spellcaster's Empowering Essence 50m · 6s
- Focus Rudimentary Spellcaster's Empowering Essence 75m · 6s
- Minor Summoning: Air 160m · 9s
- See Invisible 25m · 2s
- Shielding 50m · 5s
- Summon Tiny Ring 40m · 6s
Level 17
- Minor Summoning: Earth 160m · 9s
- Rain of Fire 125m · 3.5s
- Summon Phantom Leather 100m · 6s
- Summon Waterstone 40m · 4s
Level 18
- Bolt of Flame 102m · 3s
- Expulse Summoned 41m · 2.5s
- Lesser Summoning: Water 200m · 10s
- Renew Summoning 36m · 2.5s
Level 19
- Elemental Shield 50m · 3s
- Lesser Summoning: Fire 200m · 10s
- Shield of Flame 60m · 4s
- Tiny Companion 50m · 4s
Level 20
- Focus Makeshift Spellcaster's Empowering Essence 150m · 6s
- Focus Mass Crude Spellcaster's Empowering Essence 400m · 6s
- Focus Mass Primitive Spellcaster's Empowering Essence 200m · 6s
- Focus Mass Rudimentary Spellcaster's Empowering Essence 300m · 6s
- Lesser Summoning: Air 200m · 10s
- Spear of Warding 60m · 6s
- Summon Arrows 30m · 4s
- Summon Jade Bracelet 40m · 6s
- Summon Wooden Bracelet 40m · 6s
Level 21
- Cornucopia 25m · 4s
- Lesser Summoning: Earth 200m · 10s
- Summon Silver Choker 80m · 6s
Level 22
- Everfount 25m · 4s
- Flame Flux 123m · 3.5s
- Malaise 60m · 3s
- Summoning: Water 240m · 12s
Level 23
- Shock of Spikes 75m · 3s
- Summoning: Fire 240m · 12s
- Wuggan's Appraisal 145m · 4s
Level 24
- Focus Mass Makeshift Spellcaster's Empowering Essence 600m · 6s
- Major Shielding 80m · 5s
- Staff of Runes 60m · 6s
- Summoning: Air 240m · 12s
- Wuggan's Discombobulation 145m · 4s
- Wuggan's Extrication 145m · 4s
Level 25
- Dismiss Summoned 73m · 3s
- Phantom Chain 100m · 5s
- Summon Phantom Chain 200m · 8s
- Summoning: Earth 240m · 12s
Level 26
- Greater Summoning: Water 200m · 10s
- Rain of Spikes 162m · 4.5s
- Sword of Runes 75m · 6s
Level 27
- Expedience 45m · 3s
- Greater Summoning: Fire 200m · 10s
- Summon Leather Mantle 80m · 6s
Level 28
- Expel Summoned 108m · 3.5s
- Greater Summoning: Air 200m · 10s
- Inferno Shield 80m · 3.5s
Level 29
- Burnout II 75m · 6.5s
- Greater Summoning: Earth 200m · 10s
- Summon Coldstone 40m · 6s
Level 30
- Dimensional Hole 60m · 6s
- Focus Elementary Spellcaster's Empowering Essence 200m · 6s
- Monster Summoning I 200m · 10s
- Summon Shiny Bauble 80m · 6s
Level 31
- Blaze 136m · 4s
- Minor Conjuration: Water 200m · 10s
- Summon Shard of the Core 50m · 6s
Level 32
- Greater Shielding 120m · 6s
- Minor Conjuration: Fire 200m · 10s
- Nullify Magic 50m · 4.5s
Level 33
- Cinder Bolt 165m · 4s
- Minor Conjuration: Air 200m · 10s
- Staff of Symbols 80m · 6s
- Wuggan's Greater Appraisal 240m · 4s
Level 34
- Focus Mass Elementary Spellcaster's Empowering Essence 800m · 6s
- Minor Conjuration: Earth 200m · 10s
- Refresh Summoning 93m · 3.8s
- Wuggan's Greater Discombobulation 240m · 4s
- Wuggan's Greater Extrication 240m · 4s
Level 35
- Dagger of Symbols 100m · 6s
- Rain of Lava 250m · 5.5s
Level 36
- Lesser Conjuration: Water 200m · 10s
- Summon Companion 50m · 5s
Level 37
- Lesser Conjuration: Fire 200m · 10s
- Summon Ring of Flight 100m · 6s
- Summon Twisted Ring 80m · 6s
Level 38
- Barrier of Combustion 100m · 4.5s
- Lesser Conjuration: Air 200m · 10s
- Summon Phantom Plate 300m · 10s
Level 39
- Flame Arc 199m · 5.3s
- Lesser Conjuration: Earth 200m · 10s
Level 40
Level 41
- Conjuration: Water 200m · 10s
- Elemental Armor 100m · 6s
- Phantom Plate 200m · 6s
- Shock of Swords 162m · 5s
Level 42
- Bounce 100m · 1.5s
- Conjuration: Fire 200m · 10s
- Summon Opal Bracelet 80m · 6s
- Summon: Orb of Exploration 50m · 6s
Level 43
- Arch Shielding 200m · 12s
- Conjuration: Air 200m · 10s
- Elemental Maelstrom 87m · 3s
Level 44
- Conjuration: Earth 200m · 10s
- Focus Mass Modest Spellcaster's Empowering Essence 1000m · 6s
- Malaisement 100m · 4s
- Modulating Rod 200m · 4s
- Primal Remedy 200m · 3.8s
- Summon Stone Bracelet 80m · 6s
Level 45
- Shield of Lava 120m · 4.5s
- Summon Orb 500m · 5s
Level 46
- Greater Conjuration: Earth 200m · 10s
- Ward of Calliav 200m · 4s
Level 47
- Burnout III 150m · 6.5s
- Greater Conjuration: Fire 200m · 10s
- Lava Bolt 238m · 5.5s
Level 48
- Banish Summoned 136m · 4s
- Greater Conjuration: Air 200m · 10s
- Summon Elemental Blanket 220m · 8s
Level 49
- Greater Conjuration: Water 200m · 10s
- Rain of Swords 375m · 7.5s
Level 50
- Focus Simple Spellcaster's Empowering Essence 300m · 6s
- Monster Summoning II 200m · 10s
- Summon Golden Choker 160m · 6s