This site is in VERY early alpha! I'm updating everything constantly, so check back often!

Paladin

Paladins are holy warriors who use blessed spells and strength of arms to fight the evil and undead of Norrath. Paladins are primarily a melee class, able to wear plate armor and wield many kinds of weapons. Paladins are able fighters and battlefield healers whose combat spells focus on stunning enemies and smiting undead. They also have several spells that increase the health and armor of their allies. Every so often, paladins can lay hands on themselves or their friends to instantly grant a powerful heal. Paladins are the greatest force against undead. At higher levels they gain special abilities to smite these foes. Paladins also gain a limited ability to resurrect their fallen friends with lessened penalties for death. Paladins can sometimes work alone, healing themselves with magic, but in a group a paladin really shines, going head to head with his enemies and occasionally falling back to heal. Players who like to engage in melee fights but want the options spells provide will find paladins a great class to play.

In EverQuest Legends every character combines three classes — Paladin can be your primary (locked at level 11) or one of two swappable companion classes.

Skills by level (from the game client)

Level Skill Cap
1 1H Blunt 250
1 1H Piercing 250
1 1H Slashing 250
1 2H Blunt 250
1 2H Piercing 250
1 2H Slashing 250
1 Abjuration 250
1 Alteration 250
1 Archery 220
1 Athletics 250
1 Bash 225
1 Channeling 200
1 Conjuration 250
1 Defense 230
1 Divination 250
1 Evocation 250
1 Hand to Hand 195
1 Meditate 250
1 Offense 200
1 Strategy 250
1 Taunt 200
1 Throwing 250
9 Smite 210
10 Disarm 255
10 Dodge 205
15 Parry 180
20 Double Attack 225
20 Riposte 155
General & tradeskills (15)
1 Alcohol Tolerance 275
1 Begging 250
1 Bind Wound 275
1 Fishing 200
1 Sense Heading 200
1 Swimming 250
1 Alchemy 300
1 Baking 300
1 Blacksmithing 300
1 Brewing 300
1 Fletching 300
1 Jewelry Making 300
1 Pottery 300
1 Tailoring 300
16 Tinkering 300

Stances

  • Balanced stance

    All incoming damage is reduced by 10% and your chance to hit is increased by 10%. Endurance regen excluding out of combat bonus regen is doubled. There is no endurance cost to upkeep this stance.

    💬 You probably won't use this until you get a weapon with high base damage and then you'll see the offense and striking stances drain stamina fast. This is a good stance to sit in when you need to regain stamina during a long fight.

  • Offensive stance

    Outgoing melee damage is increased by 100% and your chance to hit is increased by 25%. Every point of bonus damage dealt consumes an equal amount of endurance, with a reduction based on your Strategy skill.
    When below 25% endurance, the chance to hit bonus is reduced based on the remaining percent of endurance.
    Bonus damage from critical hits and similar effects do not cost endurance.

    💬 The best stance for most cases when you're in melee. The 25% bonus to hit really helps you fight higher level mobs and double damage keeps you moving through all levels.

  • Defensive stance

    All incoming melee damage is reduced by 50% and incoming magical damage is reduced by 20%. Every point of damage reduced consumes an equal amount of endurance, with a reduction based on your Strategy skill.

    💬 You'll possibly use this in raids if you're main tank, but if you MC a caster, channeler stance may be better. If you have Evasive stance from another class, that's probably better also.

  • Mage Hunter stance

    All incoming spell damage is reduced by 50% and incoming physical damage is reduced by 20%. Every point of damage reduced consumes an equal amount of endurance, with a reduction based on your Strategy skill.

    💬 This stance sounds pretty good but you're often gonna take just as much damage from a casting mob's melee attacks, so evasive or channeler's stance is a net positive over this one in many cases.

  • Recovery invocation

    You regenerate mana twice as fast and spells have a 5% reduced mana cost.
    Out of combat regen bonus is not affected.
    While out of combat, the regeneration modifier of this invocation is active even if this invocation is not.

    💬 You don't need to switch to this invocation to get the regen when you're not in combat! It's just free passive regen!

  • Inversion invocation

    Shifts two-thirds of spell cast time into the global recovery time and 20% of the mana cost into half as much in endurance cost.

    💬 The go-to for spellblade setup. You'll have less downtime if you kill enemies faster and spend more time with out of combat regen, so chain nuke them with inversion on!

  • Overchannel invocation

    Cast spells have a -150 resist adjust plus another -15 for every non-hybrid caster class at a cost of 10% of the mana cost in endurance.

    💬 Nice if you're hitting a wisp or a higher level mob that's resisting your nukes and dots.

  • Spellblade invocation

    Treats the first spell-gem slot as a proc that consumes both mana and endurance on activation.
    40% of the spell's mana cost is paid as mana and 20% as endurance.
    The spell must have a reuse time less than or equal to its cast time.

    💬 Put your best nuke into your first spell-gem slot. This is best when you're dual wielding with fast attack speed so you don't lose dps while casting spells. It's good to juggle this with Inversion invocation - when you've hit your procs and you know it'll be another minute before proc chance resets, or if you need to heal mid-fight, switch to inversion. This one's also good to throw on when you're in a long fight and you start running low on mana.

  • Divine invocation

    Spending mana will heal the group member with the lowest hp percentage by that amount.
    For every additional wisdom class, this will repeat with a heal for 33% of the mana spent.

    💬 This one is best in parties when you're the main healer, but it's also nice to pop on when you just respawned and you need to re-cast your buffs and summon your pets, it'll help you get back into the fight faster by healing you while you gear up.

Spells by level (71) Search Paladin spells →

Level 1

Level 2

Level 3

Level 4

Level 5

Level 7

Level 8

Level 9

Level 10

Level 11

Level 13

Level 14

Level 15

Level 16

Level 17

Level 18

Level 19

Level 20

Level 21

Level 22

Level 23

Level 24

Level 25

Level 28

Level 29

Level 30

Level 31

Level 32

Level 33

Level 34

Level 35

Level 37

Level 38

Level 39

Level 42

Level 43

Level 44

Level 45

Level 46

Level 47

Level 48

Level 49

Level 50