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Warrior

Warriors are the masters of armed combat and defense, taking the point in battles and going head-to-head with the most dangerous creatures of Norrath. Warriors are a melee class with the ability to wear plate armor and wield all types of weapons. Warriors build their strength and stamina to unheard of levels, making them far hardier than any other class. When combined with their heavy armor and excellent defensive skills, warriors are unmatched in their ability to survive the most brutal battles. Warriors train themselves in the skills of combat, mastering the use of all weapons and tactics. Warriors also learn to taunt their opponents, making themselves the focus of all their enemies' attacks, allowing the less resilient members of their group to remain safe from harm. Warriors are often the cornerstone of a good group, providing a strong defense while also dealing heavy damage to their enemies. Warriors fare poorly when adventuring alone, and are an excellent choice for those who enjoy grouping and taking the front line in battle.

In EverQuest Legends every character combines three classes — Warrior can be your primary (locked at level 11) or one of two swappable companion classes.

Skills by level (from the game client)

Level Skill Cap
1 1H Blunt 250
1 1H Piercing 250
1 1H Slashing 250
1 2H Blunt 250
1 2H Piercing 250
1 2H Slashing 250
1 Archery 250
1 Athletics 250
1 Bash 250
1 Defense 230
1 Dual Wield 210
1 Hand to Hand 195
1 Kick 225
1 Offense 210
1 Strategy 250
1 Taunt 200
1 Throwing 250
5 Cleave 200
5 Dodge 230
5 Parry 230
10 Disarm 255
15 Block 180
15 Double Attack 225
15 Riposte 180
46 Triple Attack 100
General & tradeskills (15)
1 Alcohol Tolerance 275
1 Begging 250
1 Bind Wound 275
1 Fishing 200
1 Sense Heading 200
1 Swimming 250
1 Alchemy 300
1 Baking 300
1 Blacksmithing 300
1 Brewing 300
1 Fletching 300
1 Jewelry Making 300
1 Pottery 300
1 Tailoring 300
16 Tinkering 300

Stances

  • Balanced stance

    All incoming damage is reduced by 10% and your chance to hit is increased by 10%. Endurance regen excluding out of combat bonus regen is doubled. There is no endurance cost to upkeep this stance.

    💬 You probably won't use this until you get a weapon with high base damage and then you'll see the offense and striking stances drain stamina fast. This is a good stance to sit in when you need to regain stamina during a long fight.

  • Offensive stance

    Outgoing melee damage is increased by 100% and your chance to hit is increased by 25%. Every point of bonus damage dealt consumes an equal amount of endurance, with a reduction based on your Strategy skill.
    When below 25% endurance, the chance to hit bonus is reduced based on the remaining percent of endurance.
    Bonus damage from critical hits and similar effects do not cost endurance.

    💬 The best stance for most cases when you're in melee. The 25% bonus to hit really helps you fight higher level mobs and double damage keeps you moving through all levels.

  • Striker stance

    Outgoing weapon skill abilities deal 3x damage and non-weapon skill abilities deal 5x damage, and your chance to hit is increased by 25%. Every point of damage dealt consumes an equal amount of endurance, with a reduction based on your Strategy skill.
    When below 25% endurance, the chance to hit bonus is reduced based on the remaining percent of endurance. Bonus damage from critical hits and similar effects do not cost endurance.

    💬 This may grant more dps if you have several combat abilities in play, but offensive stance (or berserker stance) is probably better in most cases.

  • Defensive stance

    All incoming melee damage is reduced by 50% and incoming magical damage is reduced by 20%. Every point of damage reduced consumes an equal amount of endurance, with a reduction based on your Strategy skill.

    💬 You'll possibly use this in raids if you're main tank, but if you MC a caster, channeler stance may be better. If you have Evasive stance from another class, that's probably better also.

Combat abilities & disciplines (4)

Endurance-based abilities — not spells. Costs shown in endurance.

Level 1

Level 10

Level 30

Level 40

Spells by level (3) Search Warrior spells →

Level 1

Level 5

Level 20