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Enchanter

Enchanters are the most subtle of spell casters, with little focus on doing damage directly but tremendous impact on the world around them. Enchanters are primarily a magic-using class, with the ability to wear cloth armor and wield blunt weapons and daggers. Enchanters specialize on improving the minds of their allies, with unmatched mana regeneration spells and mental enhancements. Haste spells are also the domain of the enchanter, providing incredible boosts in attack speed for members of their group. Enchanters have many powers of illusion as well, allowing them to take the form of many different creatures and races. In battle, enchanters are able to bring order to chaotic situations, often saving their group in a fight that would otherwise be lost. Enchanters possess the ability to mesmerize their enemies, temporarily removing them from a battle. Attack slowing spells are also a specialty, dramatically lowering the speed of a monster's attacks for a period of time. In many situations, enchanters can call upon powerful charm spells to subjugate the mind of a monster and command it to do the enchanter's bidding. Enchanters are a powerful class, but often rely upon a group to reach their full potential. Experienced enchanters thrive in chaotic situations where they can make the most of their offensive abilities. The enchanter is a good choice for players who enjoy playing in groups and like to take charge of challenging situations.

In EverQuest Legends every character combines three classes — Enchanter can be your primary (locked at level 11) or one of two swappable companion classes.

Skills by level (from the game client)

Level Skill Cap
1 1H Blunt 195
1 1H Piercing 195
1 2H Blunt 195
1 Abjuration 250
1 Alteration 250
1 Athletics 250
1 Channeling 200
1 Conjuration 250
1 Defense 200
1 Divination 250
1 Evocation 250
1 Hand to Hand 150
1 Meditate 275
1 Offense 140
1 Strategy 200
1 Throwing 250
20 Dodge 155
20 Specialize Abjuration 225
20 Specialize Alteration 225
20 Specialize Conjuration 225
20 Specialize Divination 225
20 Specialize Evocation 225
General & tradeskills (15)
1 Alcohol Tolerance 275
1 Begging 250
1 Bind Wound 275
1 Fishing 200
1 Sense Heading 200
1 Swimming 250
1 Alchemy 300
1 Baking 300
1 Blacksmithing 300
1 Brewing 300
1 Fletching 300
1 Jewelry Making 300
1 Pottery 300
1 Tailoring 300
16 Tinkering 300

Stances

  • Channeler stance

    All incoming damage is reduced by 40% and your chance to successfully channel is increased. Half of the mitigated damage is charged to both mana and endurance, with a reduction based on your Strategy skill.

    💬 This is a great stance even if you're multiclassing with a melee class - just watch your mana because it'll drain fast if you have a lot of pulls.

  • Arcane Mastery invocation

    Spell cast and recovery times are reduced by 20% plus 10% per additional intelligence class. The mana cost of detrimental spells is reduced by 10% plus 5% per additional intelligence class.

    💬 Great if you're multi-classing with other int casters. Inversion is better otherwise, imo.

  • Empowering invocation

    Adds 20% plus 10% per additional non-hybrid casting class to Damage effects at the cost of 20% more mana.
    Adds 10% plus 5% per additional non-hybrid casting class to Healing effects at the cost of 10% more mana.

    💬 Fine for those big damage brag numbers but inversion lets you cast more frequently (more chances to crit) and lower mana cost.

  • Inversion invocation

    Shifts two-thirds of spell cast time into the global recovery time and 20% of the mana cost into half as much in endurance cost.

    💬 The go-to for spellblade setup. You'll have less downtime if you kill enemies faster and spend more time with out of combat regen, so chain nuke them with inversion on!

  • Overchannel invocation

    Cast spells have a -150 resist adjust plus another -15 for every non-hybrid caster class at a cost of 10% of the mana cost in endurance.

    💬 Nice if you're hitting a wisp or a higher level mob that's resisting your nukes and dots.

  • Recovery invocation

    You regenerate mana twice as fast and spells have a 5% reduced mana cost.
    Out of combat regen bonus is not affected.
    While out of combat, the regeneration modifier of this invocation is active even if this invocation is not.

    💬 You don't need to switch to this invocation to get the regen when you're not in combat! It's just free passive regen!

Spells by level (398) Search Enchanter spells →

Level 1

152 illusion spells

Level 2

1 illusion spells

Level 3

1 illusion spells

Level 4

Level 5

1 illusion spells

Level 6

Level 7

Level 8

1 illusion spells

Level 9

Level 10

5 illusion spells

Level 11

1 illusion spells

Level 12

2 illusion spells

Level 13

1 illusion spells

Level 15

2 illusion spells

Level 17

1 illusion spells

Level 18

1 illusion spells

Level 19

Level 21

1 illusion spells

Level 22

Level 23

Level 24

1 illusion spells

Level 25

Level 26

Level 27

Level 28

1 illusion spells

Level 29

1 illusion spells

Level 30

3 illusion spells

Level 31

Level 32

Level 33

1 illusion spells

Level 35

Level 36

Level 37

1 illusion spells

Level 38

1 illusion spells

Level 39

Level 40

Level 41

Level 42

1 illusion spells

Level 43

Level 44

1 illusion spells

Level 45

1 illusion spells

Level 46

Level 47

Level 48